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| Bot for Counter-Strike | 18.1.2004 | Jozef Wagner |
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Overview :
kXBot is bot for Counter-Strike. Bot is computer generated oponent and Counter-Strike is Modification to Half-Life, both very popular games.
This project is nowadays my main project and hopefully it will also be my master thesis. Project is in early stage.
Current version is playable, but it is not good for playing CS, because it is in developement. However source code may be helpful for bot developers.
Bot is developed under C++, unlike most of today's bots.
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Features :
- Suppport for CS 1.5
- based on Multiagent systems (decentralized AI, cooperative problem solving)
- mainly focused on Research
- Developed under Visual C++, working under Windows, listen (non-dedicated) servers
Status :
 | In developenent |
 | Binary files NOT avaiable for download (compile them yourself) |
 | Source code avaiable for download |
click here for more
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| XML/INI/CFG parser | 28.7.2004 | Jozef Wagner |
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Overview :
koraXs parser is XML/CFG/INI parser with query search, customized for use in bots
It enables you to work with XML, INI and CFG files, easily retrieve and edit parameters, add new ones and export them to XML, CFG or INI
You can read everything about koraXs parser in its Online documentation
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Features :
- Import from XML, INI or CFG
- Export to XML, INI or CFG
- Powerful query search
- Creating new elements and attributes
- Deleting elements and attributes
- Changing elements/attributes properties : name, value and comment
- Special fuctions : Copying, moving and swaping elements/attributes
- WYSIWYG editor included, supporting most features of koraXs parser
Status :
 | Finished. Version 1.0 |
click here for more
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| XML/INI/CFG parser, log, profiler, ... | 24.3.2005 | Jozef Wagner |
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Overview :
koraX's utils are collections of fast utilities which help you with programming. :)
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Features :
- everything is cross platform, windows/linux/unix/...
- XML/CFG/INI parser with query search
- runtime profiler based on CPU cycles
- loging to .xml, redirecting cout
- 3D vector position and angle classes with many math functions
- synchronization classes and thread support
- ...
Status :
 | Finished. Version 1.7.0.0 |
click here for more
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Overview :
Eca series are various programs I made for Istran. I've been developing programs for them since 1999. Programs are used together with Istran's devices in various laboratories and companies all over the world.
In short, these programs are used for electrochemical analysers. Programs are supplied with installer, multilanguage-support, ...
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Eca Series Consist of :
- EcaFlow series (Ecaflow, Ecaflow AS)
- EcaMonit series
- CadAS
- miscelaneous (Detect Device, Device Simulator, ParEdit, ...)
Status :
 | Binary files NOT avaiable for download |
 | Source code NOT avaiable for download |
click here for more
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| koraXs OpenGL CSG Editor based on OpenCSG | 18.1.2004 | Jozef Wagner |
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Overview :
CSG Editor is OpenGL CSG Editor based on OpenCSG. CSG stands for Constructive Solid Geometry and it is technique of creating object from simple primitives by 3 operations : Union, Subtraction and Intersection.
Program was tested under Windows 98/XP and it requires good 3D graphics accelerator.
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Features :
- OpenGL support (Geforce 3 / ATI Radeon 8500 or higher required)
- Realtime rendering and object manipulation
- Support for Convex and Concave Primitives (SCS and GoldFeather Algorithm)
- More than 10 presets, various textures
- Screenshot support, detailed Help, user friendly interface, all in english language
Status :
 | Finished |
 | Binary files avaiable for download |
 | Source code avaiable for download |
click here for more
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| EA Twelve puzzle solver | 23.6.2004 | Jozef Wagner |
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Overview :
EA Twelve puzzle solver is console program for solving Twelve puzzle problem
Program was tested under Windows 98/XP and it requires good 3D graphics accelerator.
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Features :
- My hardest program so far
- Source code competelly in english
- Evolutionary algorithm is easy portable in order solve another problems
- Working under Windows and Linux
- ANSI C++ standard of source code, so it can be very easily ported
- Makefile for linux and project for MSVC .NET
- Using evolutionary algorithms (EA)
- Using advanced algorithms for faster convergention. All techniques are fully documented
Status :
 | Finished |
 | Binary files avaiable for download |
 | Source code avaiable for download |
click here for more
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| 2 Neural Network simulators | 18.1.2004 | Jozef Wagner |
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Overview :
NN Simulators are programs which demonstrate using NN in C++. It is very simple program and unfortunatelly it lacks many features like saving, different training sets, changing NN topology in program, changing Algorithm ...
However if someone is interested in this program, I can add those features. Just let me know
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Features :
- Supervised learning (Backprob algorithm)
- Unsupervised learning (Kohonen network)
- Error graph, contingent table, user defined learning parameter, ...
- Ability to add more algorithms (by changing source code)
- Ability to change network topology (by changing source code)
Status :
 | Finished |
 | Binary files avaiable for download |
 | Source code avaiable for download |
click here for more
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| FAT16 filesystem simulator | 18.1.2004 | Jozef Wagner |
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Overview :
FAT16 Simulator is program which creates a FAT16 partition to a file. This partition can be for example written to disk or floppy-disk and it will work normally.
Program also formats partition (not in this BETA version). However program only creates a partition, you can't use that simulated partition, until you write it to a (floppy)disk
Program is not oriented for public usage, only to show how to program FAT16 simulation
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Features :
- Creating FAT16 Filesystem to a file
- Ability to set almost every parameter
- Program can be 'easily' extended to support file operations in simulated partitions
Status :
 | Not finished (BETA) |
 | Binary files avaiable for download |
 | Source code avaiable for download |
click here for more
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| Usage of Genetic Algorithms for finding an optimal path | 18.1.2004 | Jozef Wagner |
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Overview :
Pathmap is program which shows usage of GA (Genetic algorithms) for finding an optimal path in map.
Program is finished, however not all features are implemented and it is not optimized. Like some of my other programs, it is mainly for programmers, who can learn from my code how to implement GA into their programs.
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Features :
- Creating and editing various 'height' maps
- Using Genetic Algorithms
Status :
 | Finished |
 | Binary files avaiable for download |
 | Source code avaiable for download |
click here for more
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| Another Thievery Tools for ThieveryUT | 18.1.2004 | Jozef Wagner |
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Overview :
Thievery Tools is program for the game ThieveryUT, free Modification for Unreal Tournament. It ease keybinding and gives access to some advanced options in ThieveryUT.
It supports keybind sets for teams (Guards/Thieves). It was developed to work with Thievery 1.3, and it works under Thievery 1.4 too.
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Features :
- For Thievery 1.3 (works in 1.4 too)
- Changing game/graphics setting
- Changing loadout names
- Key binds, sets of key binds
Status :
 | Finished but outdated |
 | Binary files avaiable for download |
 | Source code avaiable for download |
click here for more
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